Creating Innovators with Design Thinking and Makerspaces

While we cannot predict what the future looks like, we do know that innovation and creativity are skills that our students need and Design Thinking has emerged as a proven framework for helping people develop a creative problem-solving mindset. The Design Thinking process first identifies a problem and then proposes and tests solutions, all with the needs of the end-user in mind. In this session, we will take a hands-on approach to understanding Design Thinking and how we can use its principles to create a learning environment that engages students, fosters curiosity, and encourages a collaborative approach to solving problems. In the first part of this session, we will engage in hands-on design challenges. Next, we will explore ways that exemplary schools have incorporated Design Thinking activities into their own curriculum and how the Maker Movement, a movement to empower students as creators and tinkerers, can be utilized to support students and educators as they prototype solutions to problems. We will also explore how to incorporate varied approaches to making, both analog and digital throughout the workshop. Finally, we will create specific activities and examples that you can use with your teachers and students right away to foster exploration and creativity through Design Thinking & Making.

Who Should Attend

This workshop is intended for classroom teachers, tech integrationists, curriculum developers, and school administrators. No design experience is necessary.

Workshop Location, Dates, and Instructors:


June 19 – 21

with Greg Kulowiec

Menlo Park

June 22 – 23

with Joe Young


July 19 – 21

with Greg Kulowiec

Device/ App Requirements:

Please bring a personal note-taking device (laptop, Chromebook, tablet or analog). Elements of the workshop will be conducted collaboratively with others in small groups. Please have access to a G Suite account (Google Drive) to participate collaborative activities and to receive workshop materials. We may also use various apps or web tools to facilitate Making with digital tools. It is suggested that attendees secure permission to install apps, extensions, or programs on the device brought to the workshop.

App Requirements:

As new apps and updates are continuously changing, a complete list will be published here and emailed to participants closer to the workshop.

Graduate Credit:

Framingham State Unversity offers 1 graduate credit for this course. You must attend all workshop hours and complete a final assignment. Cost is $75 per credit and registration forms will be emailed to participants upon registration and available on the first day of class.

Learn more…

Questions? We’re here to help! Email us.